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Showing posts from April, 2020

10 Process Images

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Link to Presentation

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Written Reflection Statement

A copy of the statement below has also been uploaded to Moodle in my assignment submission. My designs are for possible community spaces which provide a range of opportunities through which the public can interact with them. I wanted to communicate where the interior and exterior forms could be created through the light and shadows in my models. The paper archways in ‘Model Nine’ achieve this, the shadowed sections indicating where domed interiors could be constructed. Further, the scale figures shown walking across the archways demonstrates that the building is also composed of exterior structures which ask one to interact with the building’s forms in multiple different ways. Thus, I feel I have successfully communicated the purpose of my designs.

Model 8: Progress Shots

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Model 10: Progress Shots

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Materials: Packing Foam, Black Card Paper  Scale: 1:50 

Model 9: Progress Shots

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Materials: Card Paper 

Model 7: Progress Shots

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Materials: Card Paper, Plastic Sleeve, Acrylic Paints Scale: 1:50

Model 6: Progress Shots

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Scale: 1:20 Materials: Corrugated Cardboard, Printer Paper, Card Paper 

Rendering Materials in Photoshop

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Paper Model: F360 Model

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Below is a paper version of my Fusion 360 model, part of the laser cutting tutorial. I made this model out of paper and at a 1:1 scale to my Fusion 360 model.

Model 5: Progress Shots

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Materials: Tracing Paper, Black Card Paper, Corrugated Cardboard  Scale: 1:50  In this model, I wanted to create darker and lighter shadows. I hoped that the light used for taking photographs would create an interesting interplay of shadows cast by the different materials. Unfortunately, the tracing paper appears to be more opaque than I expected, and no shadows were cast at all by the black card stuck on top of it.

Model 4: Progress Shots

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Materials: Card Paper, Tracing Paper Scale: 1:50  I found that it was much easier to work with card paper at 1:50 scale, as it held its shape much better, particularly when making curved shapes. Close-Up on Roof

Model 3: Progress Shots

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Scale: 1:20  Materials: Printer paper, card paper (from art diary) I used a torch to create the effect of sun streaming through the skylights of this 'building'. I am really happy with how the light refracts across the upper space of the interior.

Model 2: Progress Shots

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Materials: Card Paper (from an art diary) Scale: 1:20  Overall, I was really happy with the representation of light and shadow in this model. I also felt it was a good way to experiment with modelling organic shapes within the restrictions presented by the materials I had available at home. However, I didn't like that the roof began to cave in somewhat. That said, I think the curved shape the paper took fits with the overall scheme for this design concept.  Interior, with figures added in Photoshop.

Model 1: Progress Shots

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This design was inspired by curved paper/card models of Zaha Hadid.  Source:  https://www.dezeen.com/2007/05/15/works-on-paper-by-zaha-hadid/ I first attempted to create these curved and layered surfaces using regular printer paper. Initially, I found it easy to fold along the curved lines after using a pen to score the lines. However, after leaving them for some time and attempting to glue the paper to tracing paper, I found it lost it had significantly lost its shape. Attempting to fold it back along the curved scoring lines just creased the paper and created quite a messy looking model. Materials: Card Paper, Printer Paper, Tracing Paper Scale: 1:20 Close-up on Roof Long-shots of this model give a grander scale and provide a better feel for what a realised version might seem like in its site context. However, given the model's size, and the set-up available to me, it is difficult to take photos against a plain background. I used tracing paper to...

Fusion 360 Rendering

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Below are three images (from back, front and side perspectives) of my initials model, rendered using Fusion 360 materials. For the front and back I chose the 'swimming pool' liquid texture and turned up the reflective settings. I like this setting because it showed the reflection from the 'cool light' environment setting. I also thought that the water's reflective surface looked good against the sheen of the copper outside.  Given the shine and reflective-ness of the outside surfaces, I chose a matte black leather texture for the interior, as I feel this will not compete with the other surfaces but still creates a uniform composition through the model. 

Fusion 360: Preparing Models for Laser Cutting

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Below is a box-like object I prepared in Fusion 360: I then aligned the components of the box and created an Illustrator file which can be sent to a laser cutter, using the Makerspace's template.

Studio Activity Week 7

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Below are screenshots of the 'Loft' activity in Fusion 360. My initials are DXB.

Light and Shadow Models

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